![]() ![]() ![]() In Mario, these manifest as Jump, Crouch, and Hat. Nintendo can get away with using like two buttons on their controller because they're so good at making each input versatile in a variety of contexts while staying intuitive. The first thing I want to touch on is the platforming controls, which may be the best of any 3D Mario thus far. Personally, I think it allows a more objective look at this game. However, I don't really see this as a negative for the purpose of this feature. Going into the game I knew nearly everything there is to know about it. This is all to say that any of the "magic of discovery" that made this game so popular is totally lost on me now. Plus, in the very very brief window of time I had access to my roommate's Switch, I rushed through as much of the game as possible. Over that time I've seen dozens of runs in multiple categories. For starters, Mario Odyssey enjoyed monolithic popularity in the speedrunning community for months. Despite this being the first time I've owned the game, it's far from the first time I've experienced it. This was one of the "big two" for the Switch last year along with Breath of the Wild, and the only one exclusive to it. I used my time away to get every last stinking moon in Super Mario Odyssey. That's the magic of the Switch, I suppose - a magic I have begrudgingly come to enjoy. ![]() Welcome back to Switch City! I may have been without substantial internet for over a week, but that didn't stop me from doing my homework for this feature. ![]()
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